Work through your Zoombinis from those that have lots of characteristics in common to those who are most unusual. You cannot remove a Zoombini from a room once it has been placed (although you can pull it out to the doorstep to see all its characteristics). General solving advice: The first Zoombini you place may go in any room and then the others must fit around him or her. Each misplacement advances the clock by 5 minutes. At each level, the number of failures allowed is marked by the lighter-colored section on the clock. Mathematics Strategy for Solving the Puzzle Īt each level, solving the puzzle means figuring out how many characteristics Ulla cares about and which ones she's sorting Zoombinis by. The third characteristic is represented by doors around a given tree trunk. On this level, Ulla cares about three characteristics. Ulla will allow 8 failures at this difficulty.
#LOGICAL JOURNEY OF THE ZOOMBINIS WINDOWS 7 KEYGEN#
It is easy to end up with Zoombinis who should go in a closed room but can't and end up going back to Shelter Rock. Ulla still only cares about two characteristics on this level but several of the rooms have been busted up by Fleens and are not available. There are 25 rooms but you have only 16 Zoombinis so several rooms will be empty. Ulla cares about two characteristics at this level. You have 5 failures available until she warns you and 7 until she closes shop. Ulla cares about only one characteristic (hair | eyes | nose | feet) on this level. Detailed Mechanics and Rules Not So Easy At the same time, Zoombinis with ponytails may stay in the first tree trunk, flat tops in the second, shaggy in the third, and so on.įinally, Zoombinis with sunglasses may stay in the first doorway, sleepy eyes in the second, glasses in the third doorway of the same floor on the same tree trunk and so on. For example, Zoombinis with red noses may stay on the first floor, green noses on the second, orange on the third, and so on. Zoombinis in the same row, tree trunk, or doorway will have variations of the same attribute. One feature tells you a Zoombini's placement by floor (row), one feature tells you the placement by tree trunk (column), and one by door location on the same floor of the same tree trunk. However, only Zoombinis with three features in common, such as red noses, ponytail hair, and sunglasses can room together. Very, very hard Īfter a long journey, the Zoombinis need rooms to stay in overnight. At the same time, Zoombinis with ponytails stay in the first column, flat tops in the second, shaggy in the third, and so on.įor a greater challenge, some rooms are boarded up, which limits your choices. For example, Zoombinis with red noses may all stay on the first floor, green noses on the second, orange on the third, and so on. Zoombinis in the same row or same column will have variations of the same attribute.
At the same time, Zoombinis with ponytails stay in the first column, flat tops in the second, shaggy in the third, and so on. One feature tells you a Zoombini's placement by floor (row) and one feature tells you the placement by tree trunk (column).
However, only Zoombinis with two features in common, such as red noses and ponytail hair, can room together. Try to figure out whether hair, eyes, noses, or feet are the features that matter tonight! Oh, so hard Īfter a long journey, the Zoombinis need rooms to stay in overnight. For example, Zoombinis with sunglasses may stay in the same room, but all others must find a different room. However, only Zoombinis with one feature in common can room together. There is only a certain amount of "time" until the hotel closes indicated by the clock, but time actually passes when a (mismatched) Zoombini is dropped out of a room.Īfter a long journey, the Zoombinis need rooms to stay in overnight. As the difficulty increases, columns, closed rooms, and rooms within rows and columns are added to each column, row, and section. The puzzle starts with a row of five rooms. Other Zoombinis must find different rooms. Zoombinis who share features may bunk together. The Zoombinis are welcomed by the hotel's catlike manager, Ulla Instantaneous, and each Zoombini needs to find a room in the hotel before Ulla leaves for the night.